[NV106] doom3 demo in-game glass/light rendering broken (regression)
so, I was testing doom3 (closed-source demo) on various mesa versions.
hw:
01:00.0 VGA compatible controller: NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
kernel:
uname -a
Linux slax 5.19.8-x64 #1 SMP PREEMPT_DYNAMIC Thu Sep 8 20:29:55 MSK 2022 x86_64 AMD FX(tm)-4300 Quad-Core Processor AuthenticAMD GNU/Linux
X server:
[ 168.830]
X.Org X Server 1.20.13
X Protocol Version 11, Revision 0
[ 168.830] Build Operating System: Linux 5.19.8-x64 i686
[ 168.830] Current Operating System: Linux slax 5.19.8-x64 #1 SMP PREEMPT_DYNAMIC Thu Sep 8 20:29:55 MSK 2022 x86_64
[ 168.830] Kernel command line: auto BOOT_IMAGE=Lin-5.19.8-x64 ro root=802 nocd 3 vt.default_utf8=0 scsi_mod.use_blk_mq=1 root=/dev/sda1 log_buf_len=1M
[ 168.830] Build Date: 13 January 2023 01:12:12AM
[ 168.830]
[ 168.830] Current version of pixman: 0.42.3
mesa versions:
22.1.7, 20.3.5 = good
22.2.5 and up = bad.
trace (xz compressed, 459M)