zink: Blocky effects in Dawn of War III (native version)
System information
System info
System:
Host: blisto-monkey Kernel: 6.4.8-arch1-1 arch: x86_64 bits: 64
compiler: gcc v: 13.2.1 Desktop: KDE Plasma v: 5.27.7 tk: Qt v: 5.15.10
wm: kwin_wayland dm: SDDM Distro: Arch Linux
CPU:
Info: 16-core model: AMD Ryzen 9 7950X bits: 64 type: MT MCP arch: Zen 4
rev: 2 cache: L1: 1024 KiB L2: 16 MiB L3: 64 MiB
Speed (MHz): avg: 3670 high: 5430 min/max: 3000/5880 boost: enabled cores:
1: 5430 2: 3466 3: 3317 4: 3000 5: 3000 6: 3000 7: 3000 8: 4500 9: 4838
10: 2710 11: 4540 12: 3676 13: 4971 14: 3000 15: 4417 16: 4662 17: 3000
18: 3000 19: 3000 20: 3000 21: 3000 22: 4500 23: 3778 24: 3548 25: 4040
26: 2814 27: 3000 28: 4354 29: 4418 30: 2699 31: 3000 32: 4778
bogomips: 288103
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
Device-1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] vendor: Sapphire PULSE
driver: amdgpu v: kernel pcie: speed: 16 GT/s lanes: 16 ports: active: DP-1
empty: DP-2,HDMI-A-1,HDMI-A-2 bus-ID: 03:00.0 chip-ID: 1002:744c
Device-2: AMD Raphael vendor: ASUSTeK driver: amdgpu v: kernel
arch: RDNA-2 pcie: speed: 16 GT/s lanes: 16 ports: active: none
empty: DP-3,HDMI-A-3 bus-ID: 0e:00.0 chip-ID: 1002:164e temp: 43.0 C
Display: wayland server: X.org v: 1.21.1.8 with: Xwayland v: 23.1.2
compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting
alternate: fbdev,vesa dri: radeonsi gpu: amdgpu,amdgpu display-ID: 0
Monitor-1: DP-1 res: 1920x1080 size: N/A
API: OpenGL v: 4.6 Mesa 23.3.0-devel (git-edab54dd68) renderer: AMD
Radeon RX 7900 XTX (gfx1100 LLVM 15.0.7 DRM 3.52 6.4.8-arch1-1)
direct render: Yes
Describe the issue
When "Image Quality" is set to above low, particles like smoke among others have this blocky effect when using Zink. Affects both my rdna3 dGPU and rdan2 iGPU
Regression
Not that i have found so far.
Screenshots/video files (if applicable)
Any extra information would be greatly appreciated
Apitrace may or may not be pending. The first one i very slowly managed to capture when running Zink had the issue baked in.
One might have to run the game with LD_LIBRARY_PATH="$HOME/.local/share/Steam/steamapps/common/Dawn of War III/lib/x86_64/:${LD_LIBRARY_PATH}"
for it to be able to start. Can not remember if there also was some dependency issues on first attempt.
Edited by Blisto