[RADV] red and pink tinted shadows in Overwatch 2 on 7900 XTX
Description
In Overwatch 2, having shadow quality set to Ultra various textures and shadows get a red tint. There are five different graphics presets in Overwatch2, it doesn't matter which graphics preset is used, as long as the shadow quality is set to ultra (ie. not high/medium/low/off) the red tint will appear.
Most notable places the red tint can be seen in:
- Hero gallery: character textures and the background map
- In-game on the select-a-hero screen: character textures and the background map
- In-game map shadows all over the place
- (In the past during events when the main menu background changes, it has been affected too)
There is some small interaction with the graphics presets: Epic, Medium and Low, as setting one of those before setting the shadow quality to ultra, the red tint from the character textures in the select-a-hero screen completely disappears (seen in below screenshots). However in this context the tint in the background intensifies.
Screenshots/video files
non-ultra shadows | ultra shadows |
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low preset+ultra shadows (less tint) | medium preset+ultra shadows (more tint) |
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Old screenshot from 8th of April 2023 |
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Steps to reproduce
Open the game and go into graphic quality settings
Choose any "Graphics Quality" preset
Set "Shadow Quality" to "Ultra"
Restart game for changes to take effect
Observe red tint in the above mentioned places
System information
System:
Host: manjaro Kernel: 6.5.0-1-MANJARO arch: x86_64 bits: 64 compiler: gcc
v: 13.1.1 Desktop: KDE Plasma v: 5.27.6 tk: Qt v: 5.15.10 wm: kwin_x11
dm: SDDM Distro: Manjaro Linux base: Arch Linux
CPU:
Info: 8-core model: AMD Ryzen 7 2700X bits: 64 type: MT MCP arch: Zen+
rev: 2 cache: L1: 768 KiB L2: 4 MiB L3: 16 MiB
Speed (MHz): avg: 2287 high: 3200 min/max: 2200/4309 boost: disabled
cores: 1: 2200 2: 3200 3: 2200 4: 2200 5: 3200 6: 2200 7: 2200 8: 2200
9: 2200 10: 2200 11: 2200 12: 1874 13: 2200 14: 2200 15: 2200 16: 1932
bogomips: 137937
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
Device-1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] vendor: Sapphire PULSE
driver: amdgpu v: kernel arch: RDNA-3 pcie: speed: 16 GT/s lanes: 16 ports:
active: DP-1 empty: DP-2,HDMI-A-1,HDMI-A-2 bus-ID: 0c:00.0
chip-ID: 1002:744c
Display: x11 server: X.Org v: 21.1.8 with: Xwayland v: 23.1.2
compositor: kwin_x11 driver: X: loaded: amdgpu unloaded: modesetting,radeon
alternate: fbdev,vesa dri: radeonsi gpu: amdgpu display-ID: :0 screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: DP-1 mapped: DisplayPort-0 model: BenQ MK2442 res: 1920x1080
dpi: 94 diag: 609mm (24")
API: OpenGL v: 4.6 Mesa 23.3.0-devel (git-88deb4bb88) renderer: AMD
Radeon RX 7900 XTX (gfx1100 LLVM 15.0.7 DRM 3.54 6.5.0-1-MANJARO)
direct-render: Yes
- DXVK version: 2.2
- Wine/Proton version: GE-Proton-8.12
Regression
I don't know, i upgraded my gpu from nvidia to amd four months ago and that was the first time I tried ultra shadows and mesa drivers.
In addition to dxvk 2.2, i tried 2.1 and 1.10.3 but the tint persists.