Issue when rendering with 2 contexts to one window
Submitted by Stefan Dösinger
Assigned to mes..@..op.org
Description
r200 dri seems to have some issues when an application renders from 2 threads to the same window with 2 different contexts.
According to the glXSwapBuffers manpage it is ok to render to one window with 2 contexts. I have experienced issues with the glDrawBuffer setting when doing that. I will attach a small test application which shows the bug.
(sorry if this bug report appeared 2 times - I had a system crash when I filed it the first time, I couldn't find the bug, so I assumed it wasn't filed and rewrote it)
Version: git