dark lines visual corruption in ground texture with Heroes of the Storm DXVK [supposedly LLVM bug]
Submitted by tem..@..il.com
Assigned to mes..@..op.org
Originally reported on DXVK tracker: https://github.com/doitsujin/dxvk/issues/777
Picture showing the corruption: https://abload.de/img/screenshot_20181121_1a3efo.png
There are undesired dark lines visible in the ground texture around objects like bigger buildings. They are visible with radv and amdvlk (open), but not with amdvlk (proprietary), and of course neither native DX11 on Windows.
Issue is not new, it probably has always existed or at least for quite some time now. Happens with LLVM 7/8 and Mesa 18.3/19.
I've created a renderdoc capture which I'm going to upload right now.