zink: flickering artifacts in Selaco
Selaco in OpenGL mode has some flickering artifacts on zink that don't appear with radeonsi. The game has a free, native linux demo. To reproduce, just start a new game and run around a bit, it should be obvious. Also attaching an apitrace that shows the issue: https://mega.nz/file/L6x2yCwS#mJaR-_LEYW9DzEE0w2DrpoYA6t2hGYlGBJraD2jH-Zs
- Mesa 6d37f7f5 + !21176 (merged)
- RX 6700 XT