zink: set PIPE_CAP_VALIDATE_ALL_DIRTY_STATES
failing to set this yields patterns like
- bind fs
- bind samplerviews
- draw
- bind fs2
-
unbind samplerviews(eliminated) - draw
the eliminated unbinding of samplerviews between draws also eliminates a descriptor update, triggering various artifacts in certain corner cases (like DOOM2016 shadows)
it's possible to manage the updating during shader binding, but the detection is a bit more complex, and the cpu overhead from maintaining the current codepath with an extra pipe_context::set_sampler_views (et al) isn't high enough to warrant further investigation at this time
fixes #8252 (closed)
Fixes: 153af03b ("gallium: Add cap to request state validation for all dirty state")