Intel - Cyberpunk 2077 FPS far below FPS on same device booted into Windows
I've compared FPS for this game on the device below with Mesa at 6c0215eb against FPS on the same device when booted into Windows. I found the FPS to be only ~30% in Linux when running with the same settings. In Linux, intel_gpu_top
showed 100% utilization on the Render/3D engine and top
showed ~200% CPU utilization. The Windows FPS stayed 20+ while Linux stayed around 6.
System:
Host: renatopereyra-ubuntu Kernel: 5.15.0-46-generic x86_64 bits: 64
compiler: gcc v: 11.2.0 Desktop: N/A wm: gnome-shell dm: GDM3
Distro: Ubuntu 22.04.1 LTS (Jammy Jellyfish)
CPU:
Info: quad core model: 11th Gen Intel Core i7-1165G7 bits: 64 type: MT MCP
arch: Tiger Lake rev: 1 cache: L1: 320 KiB L2: 5 MiB L3: 12 MiB
Speed (MHz): avg: 1188 high: 3938 min/max: 400/4700 cores: 1: 525 2: 751
3: 666 4: 819 5: 1265 6: 3938 7: 820 8: 724 bogomips: 44851
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel TigerLake-LP GT2 [Iris Xe Graphics] vendor: Dell
driver: i915 v: kernel ports: active: eDP-1
empty: DP-1, DP-2, DP-3, HDMI-A-1, HDMI-A-2, HDMI-A-3
bus-ID: 0000:00:02.0 chip-ID: 8086:9a49
Device-2: Microdia Integrated_Webcam_HD type: USB driver: uvcvideo
bus-ID: 3-3:3 chip-ID: 0c45:6d13
Display: server: X.Org v: 1.22.1.1 compositor: gnome-shell driver: X:
loaded: modesetting unloaded: fbdev,vesa gpu: i915 display-ID: :0
screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: XWAYLAND0 mapped: eDP-1 model: Sharp res: 1920x1080 dpi: 168
diag: 337mm (13.3")