Intel - GPU Hang observed when loading new game in Cyberpunk 2077
System information
- Wine/Proton version: Proton Experimental
System:
Host: renatopereyra-ubuntu Kernel: 5.15.0-46-generic x86_64 bits: 64
compiler: gcc v: 11.2.0 Desktop: N/A wm: gnome-shell dm: GDM3
Distro: Ubuntu 22.04.1 LTS (Jammy Jellyfish)
CPU:
Info: quad core model: 11th Gen Intel Core i7-1165G7 bits: 64 type: MT MCP
arch: Tiger Lake rev: 1 cache: L1: 320 KiB L2: 5 MiB L3: 12 MiB
Speed (MHz): avg: 1188 high: 3938 min/max: 400/4700 cores: 1: 525 2: 751
3: 666 4: 819 5: 1265 6: 3938 7: 820 8: 724 bogomips: 44851
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel TigerLake-LP GT2 [Iris Xe Graphics] vendor: Dell
driver: i915 v: kernel ports: active: eDP-1
empty: DP-1, DP-2, DP-3, HDMI-A-1, HDMI-A-2, HDMI-A-3
bus-ID: 0000:00:02.0 chip-ID: 8086:9a49
Device-2: Microdia Integrated_Webcam_HD type: USB driver: uvcvideo
bus-ID: 3-3:3 chip-ID: 0c45:6d13
Display: server: X.Org v: 1.22.1.1 compositor: gnome-shell driver: X:
loaded: modesetting unloaded: fbdev,vesa gpu: i915 display-ID: :0
screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: XWAYLAND0 mapped: eDP-1 model: Sharp res: 1920x1080 dpi: 168
diag: 337mm (13.3")
OpenGL: renderer: Mesa Intel Xe Graphics (TGL GT2)
v: 4.6 Mesa 22.1.6 - kisak-mesa PPA direct render: Yes
Describe the issue
GPU hang encountered when trying to start a new game. Menu steps: New Game > Easy > Streetkid > Hang observed
Log files as attachment
- Output of
dmesg
: cyberpunk_2077.dmesg - Gpu hang details: cyberpunk_2077.intel_error_decode.zip