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  • MesaMesa
  • mesamesa
  • Issues
  • #7045

zink: move ntv xfb emission to nir

I've been wanting to tackle this for a while, but it's a really huge project that involves two steps:

  • improve output inlining in update_so_info to handle e.g., matrix types correctly to minimize explicit emission
  • take all the logic from ntv and then make it work in nir only (add explicit shader variables, copy stores from the original variable over, ...)
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