[RADV][bisected] after commit 124848bf the games which use vulkan API not starting
After commit 124848bf the games which use vulkan API not starting (stuck at start)
For example the game "Dying Light 2 Stay Human".
Proton logs:
$ git bisect log
git bisect start
# status: waiting for both good and bad commits
# good: [9dbfc21ab9ac99ebec56369d1e1ea9d7b615d5f5] radv: Implement VK_EXT_shader_module_identifier.
git bisect good 9dbfc21ab9ac99ebec56369d1e1ea9d7b615d5f5
# status: waiting for bad commit, 1 good commit known
# bad: [79ca456b4837b3bc21cf9ef3c03c505c4b4909f6] r600/sfn: rewrite NIR backend
git bisect bad 79ca456b4837b3bc21cf9ef3c03c505c4b4909f6
# good: [198bcf7726705b08a4810c9823b1456954122a9a] tgsi: Don't bother setting the TGSI_PROPERTY_SEPARABLE_PROGRAM
git bisect good 198bcf7726705b08a4810c9823b1456954122a9a
# good: [1d0290fbfe264f71b3d3206c316a521a333b4701] vulkan/wsi: Delete SW support from configure_native_image
git bisect good 1d0290fbfe264f71b3d3206c316a521a333b4701
# bad: [aca545d616d86a93b66bd221a4712b27aa634d59] vulkan/wsi/wayland: Use host pointer import when available
git bisect bad aca545d616d86a93b66bd221a4712b27aa634d59
# good: [83fb6fe5692ae5d852eaa6240c5640f01805894a] vulkan/wsi: Align buffer image strides to optimalBufferCopyRowPitchAlignment
git bisect good 83fb6fe5692ae5d852eaa6240c5640f01805894a
# bad: [5abc05f1df44dd9ee2f054729b2bdf01a5e45e33] vulkan/wsi/x11: Don't leak shm_reply if we don't have dri3 or present
git bisect bad 5abc05f1df44dd9ee2f054729b2bdf01a5e45e33
# bad: [124848bf9efa1cc5d8a3cdfc654e0c03d57540e3] vulkan/wsi: Support tiled CPU images
git bisect bad 124848bf9efa1cc5d8a3cdfc654e0c03d57540e3
# first bad commit: [124848bf9efa1cc5d8a3cdfc654e0c03d57540e3] vulkan/wsi: Support tiled CPU images