[ANV] GTA IV flickering
System information
System:
Host: speles-new-pc Kernel: 5.18.3-1-MANJARO arch: x86_64 bits: 64
compiler: gcc v: 12.1.0 Desktop: KDE Plasma v: 5.24.5 tk: Qt v: 5.15.4
wm: kwin_x11 dm: SDDM Distro: Manjaro Linux base: Arch Linux
CPU:
Info: 16-core (8-mt/8-st) model: 12th Gen Intel Core i9-12900K bits: 64
type: MST AMCP arch: Alder Lake rev: 2 cache: L1: 1.4 MiB L2: 14 MiB
L3: 30 MiB
Speed (MHz): avg: 666 high: 800 min/max: 800/6500:6700:3900 cores: 1: 600
2: 600 3: 600 4: 600 5: 600 6: 600 7: 600 8: 600 9: 600 10: 600 11: 600
12: 600 13: 600 14: 600 15: 600 16: 600 17: 800 18: 800 19: 800 20: 800
21: 799 22: 800 23: 800 24: 800 bogomips: 153024
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel AlderLake-S GT1 vendor: ASRock driver: i915 v: kernel
ports: active: HDMI-A-3 empty: DP-3,HDMI-A-4 bus-ID: 00:02.0
chip-ID: 8086:4680
Device-2: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: ASUSTeK driver: amdgpu v: kernel arch: GCN 4 pcie: speed: 8 GT/s
lanes: 16 ports: active: DVI-D-1 empty: DP-1, DP-2, HDMI-A-1, HDMI-A-2
bus-ID: 01:00.0 chip-ID: 1002:67df
Display: x11 server: X.Org v: 21.1.3 compositor: kwin_x11 driver: X:
loaded: amdgpu,modesetting alternate: fbdev,vesa gpu: amdgpu,i915
display-ID: :0 screens: 1
Screen-1: 0 s-res: 3760x2016 s-dpi: 96
Monitor-1: DVI-D-1 mapped: DVI-D-1-0 pos: primary,top-left
model: Dell U2713HM res: 2560x1440 dpi: 109 diag: 685mm (27")
Monitor-2: HDMI-A-3 mapped: HDMI-3 pos: bottom-r model: HP E241i
res: 1200x1920 dpi: 94 diag: 611mm (24.1")
OpenGL: renderer: Mesa Intel Graphics (ADL-S GT1) v: 4.6 Mesa 22.1.1
direct render: Yes
If applicable
- DXVK version: git-661f8b5b56d31e3bab82b8a13d6630e9c9c27f5e
- Wine/Proton version: wine-7.10
Describe the issue
Flickering texture for skybox, buildings, lights, etc. Both in cut-scene and in gameplay. Reproduces on ANV, but does not reproduce on RADV.
Regression
Bisected to
commit 48229d11bab48569250e8ef43d6476f2ef3b9281 (HEAD)
Author: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Date: Thu Apr 28 10:42:44 2022 +0300
anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220>