eglCreateContext doesn't generate EGL_BAD_MATCH when share_context is on a different EGLDisplay
eglCreateContext
currently generates EGL_BAD_CONTEXT
when the share_list
cannot be looked up (link).
My reading of the EGL 1.5 spec (p56) suggests that the error generated should be EGL_BAD_MATCH
for a valid share_context
created on a different EGLDisplay?
Edited by Christopher James Halse Rogers