wrong textures in CS:GO on map "Lake" with Vulkan
System information
System:
Host: voyager Kernel: 5.13.0-27-generic x86_64 bits: 64 compiler: N/A
Desktop: Gnome 3.36.9 wm: gnome-shell dm: GDM3
Distro: Ubuntu 20.04.3 LTS (Focal Fossa)
CPU:
Topology: Quad Core model: Intel Core i7-8650U bits: 64 type: MT MCP
arch: Kaby Lake rev: A L2 cache: 8192 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
bogomips: 33599
Speed: 800 MHz min/max: 400/4200 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800 5: 800 6: 800 7: 800 8: 800
Graphics:
Device-1: Intel UHD Graphics 620 vendor: Lenovo driver: i915 v: kernel
bus ID: 00:02.0 chip ID: 8086:5917
Display: wayland server: X.Org 1.20.13 driver: modesetting
unloaded: fbdev,vesa compositor: gnome-shell resolution: 1920x1080~60Hz
OpenGL: renderer: Mesa Intel UHD Graphics 620 (KBL GT2) v: 4.6 Mesa 21.0.3
direct render: Yes
Describe the issue
CS:GO has a new experimental Vulkan backend that runs via DXVK. When switching from the default OpenGL backend to Vulkan via -vulkan
I notice two changes in the map "Lake":
- everything is much brighter,
- the stone textures on "Lake" are broken.
Scene | OpenGL | Vulkan |
---|---|---|
Menu | ||
Lake start | ||
Lake stones |
Any extra information would be greatly appreciated
This was originally reported to the CS:GO issue tracker. Since others cannot reproduce this issue, I assume this is a GPU/driver specific issue.