GRID Autosport crash on loading screen with an HD 6950
Submitted by serge
Assigned to Default DRI bug account
Created attachment 120465 GRID Autosport crash report
On loading screen just before starting a race, the game crash to the desktop with this on the terminal:
EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant (type=1) -1
i added a crash report from the game .dmp, if it can help.
it was working on low setting with a previous version of mesa, i don't know the exact version number but it was just before r600 add full support for OpenGL 4.1 and probably the tesselation.
Here are the information about the version i currently use and make the game crash just before the race start:
VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950] Driver: r600 direct rendering: Yes OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel (git-369afdb7) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb7) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb7) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
Attachment 120465, "GRID Autosport crash report":