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  • #562

Closed
Open
Created Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

GRID Autosport crash on loading screen with an HD 6950

Submitted by serge

Assigned to Default DRI bug account

Link to original bug (#93353)

Description

Created attachment 120465 GRID Autosport crash report

Hello,

On loading screen just before starting a race, the game crash to the desktop with this on the terminal:

EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant (type=1) -1

i added a crash report from the game .dmp, if it can help.

it was working on low setting with a previous version of mesa, i don't know the exact version number but it was just before r600 add full support for OpenGL 4.1 and probably the tesselation.

Here are the information about the version i currently use and make the game crash just before the race start:

VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950] Driver: r600 direct rendering: Yes OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel (git-369afdb7) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb7) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb7) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00

Attachment 120465, "GRID Autosport crash report":
16e104c8-f856-ced7-00dfc58d-7ace96cf.dmp

Version: git

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