Genshin Impact misrenders on iris
System information
- OS: Arch Linux
- GPU: 00:02.0 VGA compatible controller [0300]: Intel Corporation UHD Graphics 620 [8086:5917] (rev 07)
- Kernel version: Linux x280 5.14.14-arch1-1 #1 (closed) SMP PREEMPT Wed, 20 Oct 2021 21:35:18 +0000 x86_64 GNU/Linux
- Mesa version: 22.0.0_devel.146431.b83c9b21-1
- Xserver version (if applicable): N/A
- Desktop manager and compositor: Weston (master too)
If applicable
- DXVK version: N/A
- Wine/Proton version: wine-6.0-rc1-7410-g5affac5c26f (actually wine 6.19 on Alf’s wayland branch)
Describe the issue
Several objects are misrendered in this game. In the first screenshot I attached below the mountains at the back are obvious defects which seem to be normal maps, the blue stuff on the ground should also not be blue, and some slightly less obvious things like the character and the orange thingy near the top being darker than expected. In the second one, every rock and some chunks of water have funny colours too.
Given how omnipresent those kind of objects are in this game, any spot is fine to reproduce.
Regression
It used to work on Mesa master circa early August, but this game has had several updates since then and doesn’t support downgrading so I can’t bisect properly.
Screenshots/video files (if applicable)
First screenshot | Second screenshot |
---|---|
Any extra information would be greatly appreciated
#4938 (closed) is another graphical bug I encountered in this game, but on AMD so probably irrelevant.
I can provide apitrace or renderdoc traces if needed.
This issue doesn’t happen on anv with dxvk.