[Turnip] Forsaken Remastered rendering issue
System information
- OS: Ubuntu Impish Indri (development branch)
- GPU: Snapdragon 888. Adreno 660
- Kernel version: 5.15-rc1
- Mesa version: Mesa 21.3.0-devel (git-d2f3f3c077) (With compute patches applied from !12856 (merged))
- Desktop manager and compositor: i3wm
Running with FEX-Emu (FEX-2109-33-g3744ec2a)
Describe the issue
Immediately on game load there is a rendering artifact that heavily distorts the game. Making it unviable to run. Incorrect rendering as follows:
Testing out TU_DEBUG options, it looks like the only option that resolves the rendering bug is TU_DEBUG=sysmem
Correct rendering as follows:
Regression
I doubt this title has ever been tested before
Any extra information would be greatly appreciated
Two renderdoc captures are provided with the following gdrive link.
- One without any TU_DEBUG options
- One with
TU_DEBUG=sysmem
Couldn't get a gfxreconstruct capture since the game crashes if you attempt to do so. Captured on the title screen to make the inspection a bit easier.
https://drive.google.com/drive/folders/1zBInH9ajI6CRwNqrOan25nr96elPk_Uq?usp=sharing
Edited by Ryan Houdek