Particle effects can have corrupted (black pixels) applied to them.
System information
System:
Host: Vocal-PC Kernel: 5.11.0-34-generic x86_64 bits: 64 compiler: N/A
Desktop: Cinnamon 5.0.5 wm: muffin dm: LightDM Distro: Linux Mint 20.2 Uma
base: Ubuntu 20.04 focal
CPU:
Topology: 12-Core model: AMD Ryzen 9 3900X bits: 64 type: MT MCP arch: Zen
L2 cache: 6144 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
bogomips: 182402
Speed: 2057 MHz min/max: 2200/3800 MHz Core speeds (MHz): 1: 2025 2: 2210
3: 2200 4: 2199 5: 3224 6: 2757 7: 2028 8: 3167 9: 2143 10: 3663 11: 1881
12: 1982 13: 3066 14: 2450 15: 2069 16: 2200 17: 2199 18: 1959 19: 2141
20: 4382 21: 1867 22: 2076 23: 2339 24: 2382
Graphics:
Device-1: AMD Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
vendor: Tul driver: amdgpu v: 5.11.19.21.30 bus ID: 09:00.0
chip ID: 1002:731f
Display: x11 server: X.Org 1.20.11 driver: amdgpu,ati
unloaded: fbdev,modesetting,radeon,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: AMD Radeon RX 5700 XT (NAVI10 DRM 3.42.0
5.11.0-34-generic LLVM 12.0.1)
v: 4.6 Mesa 21.3.0-devel (git-0e3fcc2 2021-09-27 focal-oibaf-ppa)
direct render: Yes
Describe the issue
Using Ryujinx and going to play SSBU, when going to the map "Jungle Japes" you can see the water splash particles having black squares on them. With testing, Nvidia Windows did not have this issue, so it seems normal with Windows, but not with Linux Mesa for AMD.
Log files as attachment
Ryujinx_1.0.7047_2021-09-27_18-36-47.log
Screenshots/video files (if applicable)
Any extra information would be greatly appreciated
I can openly test anything wanted for debugging. It seems to always happen on that map as far as I can see, though. No matter the resolution scaling.