[radeonsi][regression] CPU is being used ~10 times more than usual after c5478f90.
System information
System: Host: CommodoreL Kernel: 5.13.4-gentoo-CommodoreL x86_64 bits: 64 compiler: gcc v: 11.1.0 Desktop: LXQt 0.17.1
wm: kwin_x11 dm: startx Distro: Gentoo Base System release 2.7
CPU: Info: 8-Core model: AMD Ryzen 7 1700 bits: 64 type: MT MCP arch: Zen rev: 1 cache: L2: 4 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 95808
Speed: 3192 MHz min/max: 1550/3000 MHz boost: enabled Core speeds (MHz): 1: 3192 2: 3070 3: 1277 4: 1276 5: 1346
6: 2692 7: 1347 8: 1346 9: 1276 10: 1277 11: 1348 12: 2688 13: 1343 14: 1346 15: 3046 16: 3183
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] vendor: Tul
driver: amdgpu v: kernel bus-ID: 0b:00.0 chip-ID: 1002:731f
Display: server: X.Org 1.20.12 compositor: kwin_x11 driver: loaded: amdgpu,ati unloaded: modesetting,radeon
alternate: fbdev,vesa resolution: 2560x1440 s-dpi: 96
OpenGL: renderer: AMD Radeon RX 5700 XT (NAVI10 DRM 3.41.0 5.13.4-gentoo-CommodoreL LLVM 12.0.1)
v: 4.6 Mesa 21.3.0-devel (git-e42bb25ee2) direct render: Yes
Describe the issue
Multiple games have started using roughly ten (10) times more CPU than usual (for example around 500% instead of 50%, where 100% is one thread).
Regression
This behaviour starts with commit c5478f90 [1].
Any extra information would be greatly appreciated
To reproduce this, one can use, for example, Honeycomb CRUNCH [2] or the Platformer 2D example Godot Engine project (so far I have only seen this issue with games built using the Godot Engine).