[r600g] Call of Duty 4 crashes under Wine due to running out of memory
Submitted by Jaime Rave
Assigned to Default DRI bug account
Created attachment 97706 Apitrace
While trying to play Call Of Duty 4 under Wine using the mesa driver the game crashes while loading a saved level.
I have tried to get an ApiTrace of the game starting, looks like there's a memory leak in some part of Mesa because when I use the Catalist driver the game starts correctly.
I'm using Wine 1.7.17, Mesa from Git and Ubuntu 14.04.
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5730 / 6570M] (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device 1594
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 45
Region 0: Memory at b0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at c4000000 (64-bit, non-prefetchable) [size=128K]
Region 4: I/O ports at 4000 [size=256]
Expansion ROM at c4040000 [disabled] [size=128K]
Kernel driver in use: radeon
Attachment 97706, "Apitrace":