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  • #505

Closed
Open
Opened Sep 18, 2019 by Bugzilla Migration User@bugzilla-migration

[r600g] Call of Duty 4 crashes under Wine due to running out of memory

Submitted by Jaime Rave

Assigned to Default DRI bug account

Link to original bug (#77745)

Description

Created attachment 97706 Apitrace

While trying to play Call Of Duty 4 under Wine using the mesa driver the game crashes while loading a saved level.

I have tried to get an ApiTrace of the game starting, looks like there's a memory leak in some part of Mesa because when I use the Catalist driver the game starts correctly.

I'm using Wine 1.7.17, Mesa from Git and Ubuntu 14.04.

01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5730 / 6570M] (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 1594 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 45 Region 0: Memory at b0000000 (64-bit, prefetchable) [size=256M] Region 2: Memory at c4000000 (64-bit, non-prefetchable) [size=128K] Region 4: I/O ports at 4000 [size=256] Expansion ROM at c4040000 [disabled] [size=128K] Capabilities: <access denied> Kernel driver in use: radeon

Attachment 97706, "Apitrace":
wine-preloader.1.trace

Version: git

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Reference: mesa/mesa#505