[radv] [regression] Textures missing in Doom (2016)
With b78a38bd, textures are missing:
Visual settings set to ultra, just start a new game to reproduce.
inxi -GSC -xx
System: Host: linux Kernel: 5.13.0-rc6-164-tkg-cfs x86_64 bits: 64 compiler: gcc v: 11.1.0
Desktop: KDE Plasma 5.22.0 tk: Qt 5.15.2 wm: kwin_x11 dm: startx Distro: Arch Linux
CPU: Info: 6-Core model: 11th Gen Intel Core i5-11400F bits: 64 type: MT MCP arch: N/A rev: 1 cache: L2: 12 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 62208
Speed: 4203 MHz min/max: 800/4400 MHz Core speeds (MHz): 1: 4203 2: 4344 3: 4185 4: 3772 5: 4181 6: 4011 7: 4180
8: 4274 9: 3905 10: 4115 11: 3754 12: 3379
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 21 [Radeon RX 6800/6800 XT / 6900 XT] driver: amdgpu v: kernel
bus-ID: 03:00.0 chip-ID: 1002:73bf
Display: server: X.org 1.20.11 compositor: kwin_x11 driver: loaded: amdgpu resolution: <missing: xdpyinfo>
OpenGL: renderer: AMD Radeon RX 6800 (SIENNA_CICHLID DRM 3.41.0 5.13.0-rc6-164-tkg-cfs LLVM 12.0.0)
v: 4.6 Mesa 21.2.0-devel (git-b78a38bd02) direct render: Yes