Assassin's Creed Odyssey crash on launch
Description
After UPlay launch and cloud sync, game crashes not long after splash screen.
It does this with Proton 6.3-2. AMDPRO and AMDVLK do not crash. Mesa from 21.1.0-rc2 up to git master crash. 20.3.5 works with Proton 6.3-2 Mesa git also works with Proton 5.13-6
Log files (for system lockups / game freezes / crashes)
00000210 UplayWebCore.exe
00000214 0
00000264 0
00000268 0
0000026c -2
00000270 -2
00000274 0
00000278 0
0000027c 0
00000280 0
00000284 0
00000290 0
00000298 0
000002a0 0
000002a4 0
000002ac 0
000002b4 0
000002bc -2
000002c8 0
00000304 0
00000308 0
0000032c 0
00000330 0
00000334 0
00000338 0
00000438 0
0000043c 0
00000440 0
00000444 0
00000448 0
0000044c 0
00000450 0
winedbg: Internal crash at 0x7f76db43e6ca
System information
System: Host: jensen Kernel: 5.12.0-rc8-x86_64 x86_64 bits: 64 compiler: N/A Desktop: KDE Plasma 5.21.4 tk: Qt 5.15.2
wm: kwin_x11 dm: SDDM Distro: Gentoo Base System release 2.7
CPU: Info: 8-Core model: AMD Ryzen 7 3800X bits: 64 type: MT MCP arch: Zen 2 L2 cache: 4096 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 124574
Speed: 3532 MHz min/max: 2200/3900 MHz Core speeds (MHz): 1: 3532 2: 4051 3: 3827 4: 3548 5: 3484 6: 3380 7: 3501
8: 4040 9: 3826 10: 3939 11: 3511 12: 3330 13: 3577 14: 3693 15: 3507 16: 3786
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT]
vendor: Sapphire Limited driver: amdgpu v: kernel bus ID: 0b:00.0 chip ID: 1002:731f
Display: x11 server: X.org 1.20.11 compositor: kwin_x11 driver: amdgpu FAILED: ati unloaded: modesetting,radeon
alternate: fbdev,vesa resolution: <xdpyinfo missing>
OpenGL: renderer: AMD Radeon RX 5700 XT (NAVI10 DRM 3.40.0 5.12.0-rc8-x86_64 LLVM 11.1.0)
v: 4.6 Mesa 21.2.0-devel (git-a4f8c8ca3c) direct render: Yes
Regression
Bisected to commit 3cbe9894
Proton 6.3-2 - DXVK: v1.8.1 - Bad
Proton 5.13-6 - DXVK: v1.7.3 - Ok
Setting RADV_DEBUG=llvm
works