Edges of Triangles Rendering Artifacts
System information
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Model Name: Acer One S1002
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OS: NAME="Arch Linux", PRETTY_NAME="Arch Linux"
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GPU: 00:02.0 VGA compatible controller [0300]: Intel Corporation Atom Processor Z36xxx/Z37xxx Series Graphics & Display [8086:0f31] (rev 0f)
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Kernel version: Linux ArchTab 5.11.13-arch1-1 #1 (closed) SMP PREEMPT Sat, 10 Apr 2021 20:47:14 +0000 x86_64 GNU/Linux
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Mesa version: OpenGL version string: 3.0 Mesa 21.0.2
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Xserver version (if applicable): Wayland
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Desktop manager and compositor: Kde Plasma (Mobile) 5.21.4, kwin 5.21.4-1 on Wayland
Describe the issue
When running a 3d accelerated program, triangles will be rendered with holes in between the edges. This effect is much more noticeable the farther the camera is away from the object in 3d space and how detailed the model is. More detail = More visual artifacting. I have noticed this bug in SuperTuxKart, on all 3d models. I have also noticed this on other programs, including progress bars in "discover" for Kde Plasma Mobile.
I believe this happens with ALL rendering of 3d objects. It is always like this, thus being impossible not to reproduce the issue when running 3d graphics.
Regression
I have never tested this on any older versions.
Log files as attachment
- Output of
dmesg
: dmesg.txt - Backtrace: apitrace.txt