[RADV] Nioh 2 - The Complete Edition: "Bloom" on lights
System information
System: Host: a Kernel: 5.11.2-128-tkg-pds x86_64 bits: 64 compiler: gcc v: 10.2.1 Desktop: sway 1.5-d358aab8
dm: LightDM Distro: Arch Linux
CPU: Info: 16-Core model: AMD Ryzen 9 5950X bits: 64 type: MT MCP arch: Zen 3 rev: 0 L2 cache: 8 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 217586
Speed: 2061 MHz min/max: 2200/7228 MHz boost: enabled Core speeds (MHz): 1: 2061 2: 2347 3: 2233 4: 2158 5: 2182
6: 2162 7: 2157 8: 2174 9: 2170 10: 2144 11: 2144 12: 2156 13: 2123 14: 2110 15: 2149 16: 1937 17: 2155 18: 2137
19: 2146 20: 2116 21: 2203 22: 2235 23: 2229 24: 2123 25: 2152 26: 2164 27: 2164 28: 2167 29: 2062 30: 2172
31: 2042 32: 2199
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 21 [Radeon RX 6800/6800 XT / 6900 XT] vendor: ASRock driver: amdgpu
v: kernel bus ID: 0d:00.0 chip ID: 1002:73bf
Display: wayland server: X.Org 21.0.99.1 compositor: sway driver: loaded: amdgpu unloaded: modesetting
alternate: ati,fbdev,vesa resolution: 1: 2560x1440~165Hz 2: 1080x1920~60Hz 3: 1920x1080~60Hz s-dpi: 96
OpenGL: renderer: AMD SIENNA_CICHLID (DRM 3.40.0 5.11.2-128-tkg-pds LLVM 11.1.0)
v: 4.6 Mesa 21.1.0-devel (git-3bdd39f03c) direct render: Yes
Note: Same bug on X11.
If applicable
- DXVK version: master, but also earlier versions
- Wine/Proton version: Proton expermintal (but also all other versions that can run Nioh2)
Describe the issue
Certain lights don't fade correctly. This is especially noticeable with fire and the moon, but also applies to special effects which are a bit hard to capture. See screenshot for fire and moon. Issue is very similar to #4367 (closed), but it's a different game so I'm reporting it just in case.
Screenshots/video files (if applicable)
Any extra information would be greatly appreciated
If needed/helpful I can upload a renderdoc and/or a savefile.
Edited by chiheisen