radv/aco: "Failed to allocate registers" in AC:Valhalla
With Mesa commit faaba0d6, Assassin's Creed Valhalla crashes during startup with the following error on Polaris:
ACO ERROR:
In file ../src/amd/compiler/aco_register_allocation.cpp:1178
Failed to allocate registers during shader compilation.
The following Fossilize database contains the pipeline that fails to compile: crash.foz
Note that this is not a regression, as the game requires latest Mesa master for sparse memory support.