[anv] Shadow of the Tomb Raider misrendering
- OS: (
cat /etc/os-release | grep "NAME"
) PRETTY_NAME="Debian GNU/Linux 10 (buster)" NAME="Debian GNU/Linux" VERSION_CODENAME=buster - GPU: (
lspci -nn | grep VGA
orlshw -C display -numeric
) 00:02.0 VGA compatible controller [0300]: Intel Corporation Iris Pro Graphics 6200 [8086:1622] (rev 0a) - Kernel version: (run
uname -a
) Linux pc1 4.19.0-13-amd64 SMP Debian 4.19.160-2 (2020-11-28) x86_64 GNU/Linux - Mesa version: (
glxinfo -B | grep "OpenGL version string"
) OpenGL version string: 4.6 (Compatibility Profile) Mesa 21.0.0-devel (git-4da67157) - Xserver version (if applicable): (
sudo X -version
) X.Org X Server 1.20.4 - Desktop manager and compositor: Mate/Marco
Hello devs,
Shadow of the Tomb Raider (native from feral) is having massive misrendering (z-fighting) with Broadwell everywhere, even in the games menu.
The same happens for me in Rise of the Tomb Raider, but mostly in the games internal benchmark of the first location which I have already reported here... #4000
This time simple screenshots show the misrendering, which for Rise of the Tomb Raider was/is difficult to catch.