Path of Exile vulkan particle effect causes grey screen explosions
System information
System: Host: shittywok Kernel: 5.6.13-fsync.302.fc32.x86_64 x86_64 bits: 64 compiler: gcc v: 10.1.1
Desktop: KDE Plasma 5.18.5 tk: Qt 5.13.2 wm: kwin_x11 dm: LightDM, SDDM Distro: Fedora release 32 (Thirty Two)
CPU: Topology: 16-Core (2-Die) model: AMD Ryzen 9 3950X bits: 64 type: MT MCP MCM arch: Zen 2 L2 cache: 8192 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 268807
Speed: 4199 MHz min/max: 2200/4200 MHz Core speeds (MHz): 1: 4199 2: 4200 3: 4199 4: 4200 5: 4200 6: 4200 7: 4199
8: 4199 9: 4200 10: 4199 11: 4200 12: 4200 13: 4199 14: 4199 15: 4199 16: 4199 17: 4198 18: 4199 19: 4200 20: 4200
21: 4200 22: 4200 23: 4199 24: 4200 25: 4199 26: 4200 27: 4200 28: 4199 29: 4200 30: 4200 31: 4200 32: 4200
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Vega 20 [Radeon VII] driver: amdgpu v: kernel bus ID: 10:00.0
chip ID: 1002:66af
Display: x11 server: Fedora Project X.org 1.20.8 compositor: kwin_x11 driver: amdgpu resolution: 1: 2560x1440~144Hz
2: 1080x1920~60Hz 3: 1080x1920~60Hz 4: 2560x1440~60Hz s-dpi: 96
OpenGL: renderer: AMD Radeon VII (VEGA20 DRM 3.36.0 5.6.13-fsync.302.fc32.x86_64 LLVM 10.0.0)
v: 4.6 Mesa 20.2.0-devel direct render: Yes
If applicable
- DXVK version: N/A, Native Vulkan renderer
- Wine/Proton version: Proton 5.0.7
Describe the issue
Using the specific skill causes the screen to explode in grey then return to normal.
Works fine in AMDVLK
Did it used to work?
No, the renderer is new to the game.
Screenshots/video files (if applicable)
Broken RADV: https://streamable.com/nw30ge
Working AMDVLK: https://streamable.com/l8yj40
Edited by Thomas Crider