Weird boxes on shadows in Borderlands 3, Monster Hunter World.
System information
System: Host: Shaggy-MysteryInc Kernel: 5.6.12-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.3.0 Desktop: KDE Plasma 5.18.5
tk: Qt 5.14.2 wm: kwin_x11 dm: SDDM Distro: Manjaro Linux
CPU: Topology: 8-Core model: AMD Ryzen 7 2700X bits: 64 type: MT MCP arch: Zen+ rev: 2 L2 cache: 4096 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 127795
Speed: 2123 MHz min/max: 2200/4000 MHz Core speeds (MHz): 1: 1991 2: 1997 3: 3992 4: 1994 5: 3985 6: 1994
7: 1991
8: 1983 9: 3994 10: 1996 11: 3992 12: 1995 13: 1996 14: 2010 15: 1988 16: 1983
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] vendor: XFX Pine
driver: amdgpu v: kernel bus ID: 0a:00.0 chip ID: 1002:731f
Display: x11 server: X.Org 1.20.8 driver: amdgpu FAILED: ati unloaded: modesetting,radeon alternate:
fbdev,vesa
compositor: kwin_x11 resolution: 1920x1080~144Hz
OpenGL: renderer: AMD Radeon RX 5700 XT (NAVI10 DRM 3.36.0 5.6.12-1-MANJARO LLVM 10.0.0)
v: 4.6 Mesa 20.2.0-devel (git-9d645a19eb) direct render: Yes
If applicable
- Wine/Proton version: 5.8-GE-2-MF
Describe the issue
Odd black lines or boxes wherever shadows/reflections are. This happened after putting a new RX 5700 XT in my computer.
Regression
All games listed worked perfectly before this happened.