Graphic artifacts with Mesa 20.0.4 on intel HD 510 GPU
`System: Host: pc Kernel: 5.5.15-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.3.0 Desktop: Xfce 4.14.2
tk: Gtk 3.24.13 wm: xfwm4 dm: LightDM Distro: Manjaro Linux
CPU:
Topology: Dual Core model: Intel Pentium 4405U bits: 64 type: MT MCP arch: Skylake rev: 3
L2 cache: 2048 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 16807
Speed: 793 MHz min/max: 400/2100 MHz Core speeds (MHz): 1: 800 2: 795 3: 800 4: 794
Graphics:
Device-1: Intel HD Graphics 510 vendor: Lenovo driver: i915 v: kernel bus ID: 00:02.0
chip ID: 8086:1906
Display: x11 server: X.Org 1.20.8 driver: intel unloaded: modesetting alternate: fbdev,vesa
resolution: 1600x900~60Hz
OpenGL: renderer: Mesa Intel HD Graphics 510 (SKL GT1) v: 4.6 Mesa 20.0.4 direct render: Yes`
Mesa 20.0.4 breaks Unreal Tournament 2004. There is grafical artifacts on some textures On 19.3.5 all looks fine In dmesg nothing unusual