Mesa 20.0.1 V3D/Raspi issues with glmark2
Since I updated mesa to 20.0.1 there are issues with glmark(-es2)
My environment:
- yocto build
- kernel 4.19.102 / config: dtoverlay=vc4-fkms-v3d / max_framebuffers=2
- libdrm 2.4.100
- glmark latest commit [1]
Issues:
- glmark-es2/terrain looks mimecraftish now:
- glmark crashes with segmentation fault after 4th benchmark and for terrain either
If there is further information required, let me know
[1] https://github.com/glmark2/glmark2/commit/72dabc5d72b49c6d45badeb8a941ba4d829b0bd6