Depth failures in Vulkan CTS on RX 550
dEQP-VK.renderpass.dedicated_allocation.formats.d16_unorm.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d16_unorm.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d16_unorm.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d16_unorm.input.clear.store.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat.input.clear.store.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw_depth_read_only,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.draw,Fail
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.draw_depth_read_only,Fail
dEQP-VK.renderpass.suballocation.formats.d16_unorm.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d16_unorm.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d16_unorm.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d16_unorm.input.clear.store.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat.input.clear.store.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw_depth_read_only,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.draw,Fail
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.draw_depth_read_only,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d16_unorm.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d16_unorm.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d16_unorm.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d16_unorm.input.clear.store.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat.input.clear.store.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw_depth_read_only,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.draw,Fail
dEQP-VK.renderpass2.dedicated_allocation.formats.d32_sfloat_s8_uint.input.clear.store.draw_depth_read_only,Fail
dEQP-VK.renderpass2.suballocation.formats.d16_unorm.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d16_unorm.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d16_unorm.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d16_unorm.input.clear.store.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat.input.clear.store.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.dont_care.draw_depth_read_only,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.clear_draw_depth_read_only,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.draw,Fail
dEQP-VK.renderpass2.suballocation.formats.d32_sfloat_s8_uint.input.clear.store.draw_depth_read_only,Fail
Bisect leading to
commit 4d30f2c6f42c9653f9ff49af6c5be0218f8964f3
Author: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Date: Thu Nov 15 11:29:53 2018 +0100
radv/winsys: remove the max IBs per submit limit for the fallback path
The chained submission is the fastest path and it should now
be used more often than before. This removes some EOP events.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>