[REGRESSION] Latest radv git breaks a few shaders in Assassin's creed Origins played through Wine/DXVK
There seem to be quite a few faulty shaders after the latest radv git update today in the evening.
How it should look like: How it looks after the update:
I don't know how to trace vulkan api, but it for sure was a regression that came with the latest few radv commits since 2 days ago the game worked perfectly without any artifacting.
My hardware specs: i5-6600, Sapphire pulse RX 5700XT, 16GB DDR4 Operating system: PopOS 19.10 with MESA-git/LLVM9 (OpenGL version string: 4.5 (Compatibility Profile) Mesa 20.0.0-devel (git-2e14fe64 2019-11-22 eoan-oibaf-ppa))
It can't be DXVK bug (same version as before) It can't be LLVM bug (MESA compiled against same LLVM)