ring gfx timeout during particular shader generation on yuzu emulator
Submitted by e88z4
Assigned to Default DRI bug account
Link to original bug (#109022)
Description
How to reproduce the issue?
- Using yuzu emualtor latest canary build.
- Load Super Mario Odyssey.
- Create a new game.
- Wait until Mario jumps for the first time after being woken up by Cappy.
- Graphic crashes but system is still accessible through SSH
Error message: [ 540.189992] amdgpu 0000:23:00.0: GPU fault detected: 147 0x09088402 for process glretrace pid 2006 thread glretrace:cs0 pid 2007 [ 540.190000] amdgpu 0000:23:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00001121 [ 540.190004] amdgpu 0000:23:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x0E084002 [ 540.190010] amdgpu 0000:23:00.0: VM fault (0x02, vmid 7, pasid 32771) at page 4385, read from 'TC7' (0x54433700) (132) [ 550.275970] [drm:amdgpu_job_timedout [amdgpu]] ERROR ring gfx timeout, signaled seq=20845, emitted seq=20848
System specification: AMD Ryzen 5 2600 ASRock B540M with latest bios update 16 GB DDR4 RAM MSI RX580 Gaming X Debian Sid Kernel 4.20-rc6 Mesa 18.3.1
This bug occurs in all combinations of kernel 4.17, 4.18, 4.19, 4.20, drm-next-4.2.1-wip with mesa 18.2, 18.3, 19.0-development
I am able to get the apitrace result. It can be downloaded from my google drive. https://drive.google.com/file/d/1MdR1c2g0pQ8ToTCAH53Jc9BUd3WFzbcg/view?usp=sharing
The bug can be easily reproduced by replaying the apitrace result very consistently.
Version: git