Civilization VI makes nouveau crash on register allocation
Submitted by Gediminas Jakutis
Assigned to Nouveau Project
Description
Civilization IV consistently segfaults on register allocation when loading a scenario, regardless if it's actual game or the benchmark mode. I am attaching an apitrace [1] leading to the aforementioned segfault. Also attaching a stacktrace, line listing of the crashing point and register dump [2] obtained by running the game through gdb.
I should also mention that the game sometimes randomly crashes in a peculiar way before even reaching the main menu. This report is not for that bug, which is not yet properly reported. I am mentioning this because replaying the trace does sometimes trigger that bug, too. Therefore, be advised that unless the trace goes past the main menu, You ought to replay again to reach the point of this bug.
[1] https://seriouss.am/etc/civ6-nouveau.trace.xz (apitrace file; xz'ed; 653MiB; 1050MiB uncompressed) [2] https://seriouss.am/etc/civ6-gdb (plaintext; 5.6KiB)
Version: git