ANV: Block shadows in Cyberpunk on Intel A770
System information
System:
Host: storm.fold.brainvitamins.net Kernel: 6.7.0-060700-generic x86_64
bits: 64 compiler: N/A Desktop: GNOME 42.9 tk: GTK 3.24.33 wm: gnome-shell
dm: GDM3 Distro: Ubuntu 22.04.4 LTS (Jammy Jellyfish)
CPU:
Info: 16-core (8-mt/8-st) model: 12th Gen Intel Core i9-12900KF bits: 64
type: MST AMCP arch: Alder Lake rev: 2 cache: L1: 1.4 MiB L2: 14 MiB
L3: 30 MiB
Speed (MHz): avg: 2310 high: 4900 min/max: 800/5100:5200:3900 cores:
1: 800 2: 800 3: 4900 4: 800 5: 2853 6: 800 7: 800 8: 4900 9: 4900 10: 800
11: 4863 12: 800 13: 800 14: 4900 15: 800 16: 4900 17: 3418 18: 3822
19: 800 20: 3452 21: 2152 22: 800 23: 800 24: 800 bogomips: 152985
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel driver: i915 v: kernel pcie: speed: 2.5 GT/s lanes: 1
ports: active: DP-3 off: DP-1
empty: DP-2, DP-4, HDMI-A-1, HDMI-A-2, HDMI-A-3 bus-ID: 03:00.0
chip-ID: 8086:56a0
Display: wayland server: X.org v: 1.21.1.4 with: Xwayland v: 22.1.1
compositor: gnome-shell driver: X: loaded: modesetting unloaded: fbdev,vesa
gpu: i915 display-ID: 0
Monitor-1: DP-3 model: Asus ROG PG279Q res: 2560x1440 dpi: 109
diag: 686mm (27")
OpenGL: renderer: Mesa Intel Arc A770 Graphics (DG2) v: 4.6 Mesa
24.2~git2405040600.1b8cf0~oibaf~j (git-1b8cf06 2024-05-04 jammy-oibaf-ppa)
compat-v: 4.6 direct render: Yes
- DXVK version: v2.3.1-13-g617ebf4e050343b
- Proton version: Proton Experimental (9.0-201)
Description
Shadow effects in Cyberpunk randomly appear blocky and rectangular instead of smooth; see screenshots. No discernible pattern to when or where the blocking happens, but moving around in the game space usually makes the blocks disappear.
Edited by Caleb Callaway