Minecraft Shader Glitch
System:
Host: 2603-6011-c103-25b5-0000-0000-0000-1f12.res6.spectrum.com
Kernel: 6.7.7-200.fc39.x86_64 arch: x86_64 bits: 64 compiler: gcc
v: 2.40-14.fc39
Desktop: GNOME v: 45.4 tk: GTK v: 3.24.41 wm: gnome-shell dm: 1: GDM
2: LightDM note: stopped 3: SDDM note: stopped Distro: Fedora Linux 39
(Workstation Edition)
CPU:
Info: 8-core model: AMD Ryzen 7 5700X bits: 64 type: MT MCP arch: Zen 3+
rev: 2 cache: L1: 512 KiB L2: 4 MiB L3: 32 MiB
Speed (MHz): avg: 2805 high: 3450 min/max: 2200/4662 boost: enabled cores:
1: 2873 2: 3450 3: 2200 4: 2200 5: 2200 6: 2200 7: 2875 8: 3218 9: 2200
10: 2200 11: 3400 12: 3042 13: 3008 14: 3400 15: 3024 16: 3400
bogomips: 108591
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3
Graphics:
Device-1: AMD Navi 32 [Radeon RX 7700 XT / 7800 XT] vendor: ASUSTeK
driver: amdgpu v: kernel arch: RDNA-3 pcie: speed: 16 GT/s lanes: 16 ports:
active: DP-1,DP-2 empty: DP-3,HDMI-A-1 bus-ID: 0a:00.0 chip-ID: 1002:747e
Display: wayland server: X.org v: 1.20.14 with: Xwayland v: 23.2.4
compositor: gnome-shell driver: X: loaded: amdgpu
unloaded: fbdev,modesetting,radeon,vesa dri: radeonsi gpu: amdgpu
d-rect: 5120x1440 display-ID: 0
Monitor-1: DP-1 pos: primary,left res: 2560x1440 size: N/A
Monitor-2: DP-2 pos: right res: 2560x1440 size: N/A
API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast
gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11:
drv: radeonsi
API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 23.3.6 glx-v: 1.4
direct-render: yes renderer: AMD Radeon RX 7800 XT (radeonsi navi32 LLVM
17.0.6 DRM 3.57 6.7.7-200.fc39.x86_64) device-ID: 1002:747e
display-ID: :0.0
API: Vulkan v: 1.3.268 surfaces: xcb,xlib,wayland device: 0
type: discrete-gpu driver: mesa radv device-ID: 1002:747e device: 1
type: cpu driver: mesa llvmpipe device-ID: 10005:0000
Describe the issue
Running Seus PTGI HRR 3 (https://www.patreon.com/posts/download-seus-3-60268558) with sodium+iris, or the user made "amd fix" (https://www.reddit.com/r/minecraftshaders/comments/tkihjy/thanks_to_uyesitis_heres_a_amd_fix_for_seus_ptgi/) with optifine, causes these blue squares to flash all over my screen: (https://www.reddit.com/r/minecraftshaders/comments/1b4u7os/seus_ptgi_hrr_3_visual_artifacts/). I've tried switching back and forth from wayland to xorg, I've tried running the game with zink and I've gone through all the video settings and nothing, except the shader's built in aa and gi settings might have an effect on the intensity of the glitches. When finding the "amd fix" version, everyone in the comments (presumably on windows, with the proprietary driver) said that it worked perfectly with no mention of the glitches. But the only other person on the internet that has reported the issue I have is also on linux, (presumably with the mesa drivers as well):(https://github.com/Asek3/Oculus/issues/335) and they report that the only way to get them to go away is to run the game in a vr headset.