Seeking help for Mesa Customization for GPU-Less Environments: Strategies and Challenges
I am undertaking a project to tailor a Mesa build for GPU-less systems. My objectives include drastically reducing graphics settings, disabling anti-aliasing, focusing on performance in shader compilation, and minimizing unnecessary visual effects. I would highly value specific advice on starting points in the Mesa codebase, key considerations for low-resource environments, and any relevant configuration tweaks. Insights into community resources or similar projects would also be incredibly helpful.
However, I wanna mention I plan to use it on the Windows system, and yes I have tried Pal's version
Best regards, Adam.