Device loss when calling vkCmdBindVertexBuffers with 16 bindings on Turnip
This bug concerns a610, a612 and possibly other older gpus when using Turnip on Yuzu, the Nintendo Switch Emulator on Android.
When you call vkCmdBindVertexBuffers
with 16 bindings on turnip with an a610, you get device loss. A workaround was made to do it with 32 bindings and this fixed the issue.
Could this possibly be fixed on your side for them to avoid creating a workaround?
System information
- OS: Android
- GPU: a610, a612 and possibly other older gpus
- Kernel version: N/A
- Mesa version: Latest from source
Edited by Alex Dazin