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DXVK and VKD3D-Proton use customBorderColorWithoutFormat and have most of D24S8 images with USAGE_SAMPLED, in such case we disable UBWC for correctness. However, games don't use border color for depth-stencil images. So we elect to ignore this edge case and force UBWC to be enabled. See also https://github.com/doitsujin/dxvk/issues/4191 Signed-off-by:
Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30545>
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