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Deleting a buffer object will only cause it to be unbound from the current context. To avoid reusing something that it still bound in another context we need to check the DeletePending flag first. Reviewed-by:
Marek Olšák <marek.olsak@amd.com> Reviewed-by:
Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Closes: #12810 Fixes: 842c9130 ("mesa: enable GL name reuse by default for all drivers except virgl") Part-of: <!34091>
Deleting a buffer object will only cause it to be unbound from the current context. To avoid reusing something that it still bound in another context we need to check the DeletePending flag first. Reviewed-by:
Marek Olšák <marek.olsak@amd.com> Reviewed-by:
Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Closes: #12810 Fixes: 842c9130 ("mesa: enable GL name reuse by default for all drivers except virgl") Part-of: <!34091>
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