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This allows compiling CL shaders into a single SPIR-V library per arch, NIR call bindings for each functions and precompilled binaries for each entrypoints. We are only going to support Bifrost and Valhall for this. Signed-off-by:
Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by:
Boris Brezillon <boris.brezillon@collabora.com> Part-of: <!32720>
20970bcdThis allows compiling CL shaders into a single SPIR-V library per arch, NIR call bindings for each functions and precompilled binaries for each entrypoints. We are only going to support Bifrost and Valhall for this. Signed-off-by:
Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by:
Boris Brezillon <boris.brezillon@collabora.com> Part-of: <!32720>
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