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Boris Brezillon authored
Blend shaders can be shared among blend states, so let's move the blend shader one level up so we don't have to re-create/re-compile shaders when another blend state already asked for it. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <mesa/mesa!7066>
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