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Shaders are the largest thing we hash now, so they benefit from a faster hash. Change the field name from `sha1` to `hash` to avoid tying the definition to a particular algorithm. This doubles down as a precaution against callers still assuming a 20-byte hash (in which case the compilation will error out). Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <mesa/mesa!22571>
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