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Mathias Fröhlich authored
When a vertex buffer object gets deleted, it is unbound at the VAO. To do this use _mesa_bind_vertex_buffer instead of plain unreferencing the buffer object. This keeps the VAOs internal state consistent. In this case it showed up with gl_vertex_array_object::VertexAttribBufferMask getting out of sync. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Eric Anholt <eric@anholt.net>
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