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  • Marek Olšák's avatar
    gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL · 8d4ec87d
    Marek Olšák authored
    The vertex color clamp control is a property of an API,
    a lot like gl_rasterization_rules.
    
    The state should be set according to the API being implemented, for example:
       OpenGL Compatibility: enabled by default
       OpenGL Core: disabled by default
       D3D11: always disabled
    
    This patch also changes the way ARB_color_buffer_float is advertised.
    If no SNORM or FLOAT render target is supported, fragment color clamping
    is not required.
    8d4ec87d