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Marek Olšák authored
The vertex color clamp control is a property of an API, a lot like gl_rasterization_rules. The state should be set according to the API being implemented, for example: OpenGL Compatibility: enabled by default OpenGL Core: disabled by default D3D11: always disabled This patch also changes the way ARB_color_buffer_float is advertised. If no SNORM or FLOAT render target is supported, fragment color clamping is not required.
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