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Pierre-Eric Pelloux-Prayer authored
With the introduction of the live shader cache, when a shader is fetched from the cache no stats are printed for shaderdb. So in a sequence like this: vs1, fs1, vs1, fs2, shaderdb may see 3 or 4 lines, depending on the threads being used. If one run produces 3 lines while the other produces 4 lines, it would compare vs1 stats with fs2 stats. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Marge Bot <mesa/mesa!4355> Part-of: <mesa/mesa!4355>
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