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Felix Degrood authored
We are flushing tile cache more often than is necessary. In unified cache mode, tile cache flushing is expensive, evicting all depth/pixel data from the L3$. This is only need for a handful of cases, such as: making cpu or gpu changes globally visible (e.g. map), fast color clears, or slow depth clears. Tile cache flushing is a gen12+ feature. Remove blanket flushing of tile cache on all depth/RT flushes. Replace with selective tile cache flushing. Improves performance in several workloads: AztecRuins.ogl-high-offscreen-1440p 1% UnigineValley.ogl-g2 1% Dota 2 (replay Jul 2020).ogl-g2 1% Counter-Strike GO.ogl-g2 1% Manhattan.ogl-Off-19x10 2% CarChase.ogl-Off-19x10 1% Bioshock Infinite.ogl-g2 1% Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <!10217>
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