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Timothy Arceri authored
The compatibility and core tokens were not added until GLSL 1.50, for GLSL 1.40 just assume all shaders built with a compat profile are compat shaders. Fixes rendering issues in Dawn of War II on radeonsi which has enabled OpenGL 3.1 compat support. Fixes: a0c8b492 "mesa: enable OpenGL 3.1 with ARB_compatibility" Reviewed-by: Marek Olšák <marek.olsak@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
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