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Kenneth Graunke authored
From the MEDIA_VFE_STATE docs: "Starting with this configuration, the Maximum Number of Threads must be set to (#EU * 8) for GPGPU dispatches. Although there are only 7 threads per EU in the configuration, the FFTID is calculated as if there are 8 threads per EU, which in turn requires a larger amount of Scratch Space to be allocated by the driver." It's pretty clear that we need to increase this for scratch address calculations, because the FFTID has a certain bit-pattern. The quote above seems to indicate that we should increase the actual thread count programmed in MEDIA_VFE_STATE as well, but we think the intention is to only bump the scratch space. Fixes GPU hangs in Bioshock Infinite and Synmark's CSDof on Icelake 8x8. Fixes: 5ac804bd ("intel: Add a preliminary device for Ice Lake") Reviewed-by: Matt Turner <mattst88@gmail.com>
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