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Alejandro Piñeiro authored
This includes: * Move the defition of empty_uniform_block to linker_util.h * Move find_empty_block (with a rename) to linker_util.h * Refactor some code at linker.cpp to a new method at linker_util.h (link_util_update_empty_uniform_locations) So all that code could be used by the GLSL linker and the NIR linker used for ARB_gl_spirv. v2: include just "ir_uniform.h" (Timothy Arceri) Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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